Portals :
IntroductionCartel LoreCartel HistoryThe SectsMembersThe SocietiesThe Entente
Gunfire lit the night as two figures faced off on the rooftops of the Ossan quarter. Both were armed to the teeth as a duel of mesmerism exploded in the night air of the Reach. Meanwhile soldiers bearing the mark of the crow and others of un-named forces attacked holdings across Tyria. Members of the Five Families were put to the sword as Vendetta was enacted. Over time the forces behind the night which came to be called “the Aekart Fall”, would eventually strike a deal in the dark. With the Families now unseated and their members cast to the winds, the Trust was formed.

Within the Cartel exist the power seeking factions known as Societies. Aside from the Sects which provide the basic governmental frame work, the Societies can be considered political lobbies or parties. The power of the Society is based solely on those who support and align with them provide them the basis to make power plays within the guild as a whole. With the rise of the Societies and the end of the Five Families in the Aekart Fall, a new basis of power was formed. To keep order among the growing Societies, the Shadow struck a deal with the nascent power brokers.

In secret the Master of Shadow agreed to set up a shadow council, a secondary ruling body to allow the Societies to exist within reason on even ground, this was the seventh cabal sect, the Trust.
Logo-seal 200x200 This article is Out of Date, lacking important and current information regarding Unseating those Above in The Trust. Please help by updating it and improving existing text.
Someone might want to consult the internet.

Unseating those AboveEdit

A Lesser Society may unseat a Greater Society if they are able to do one of the following:

  • Gain support from two of the Three Masters of the Council.
  • Challenge the right of the Society in a Tribunal and giving evidence of misconduct or breaking the code.
  • Gaining more members than a Society and then stealing their support within the Sects.
  • Gain favor with two standing Masters who can then influence the Council to vote one of the Greater Societies from power.